State of the game, your thoughts (personal opinions no bashing please)

Discussion in 'PS2 Main' started by Ajax, Jan 18, 2014.

State of the game, your thoughts (personal opinions no bashing please)

Discussion in 'PS2 Main' started by Ajax, Jan 18, 2014.

  1. iLLmavic

    iLLmavic .

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    It's actually quite nice with more people and randoms working together. There are also a lot more people in the air trying to clear the gals, which is great for roaming in an ESF, but there are also a lot more skyguards and people manning basi/walker sundies so keep an eye out. It's also gives more options to deal with vehicle zergs like drifter LA squads spawning midair.

    I think the options for a couple coordinate squads to ninja tech plants and amp stations are much better now as well since you can shield defuse and still spawn in. Amp stations in particular will be easier because they've had the lift beams next to the air terminal removed. This should let you back a sundy against that new wall and drop a couple engr AI turrets in the small gap so that the engrs can hide in that pocket created by the turret/sundy/turret/wall and spam rep while others gun. Dual Bulldog of course!
     
  2. iLLmavic

    iLLmavic .

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    Terribly incorrect!!!! I forgot that they also moved a spawn location to the old SCU and they left the shield as a movement only, not bullet or rocket, barrier so the defenders who spawn in can easily just spam rockets from the term or pull AV maxes and there's nothing you can do about it with the whole clientside thing. There is a small place to put perpendicular to the stairs on each side that forces defenders to come out, but then it is vulnerable to suicide engy rushes from the outside tossing mines through the outer shield.
     
    Jaamaw likes this.