Thinking about playing this again....

Discussion in 'WarFrame' started by ZeroXephon, Apr 30, 2015.

Thinking about playing this again....

Discussion in 'WarFrame' started by ZeroXephon, Apr 30, 2015.

  1. ZeroXephon

    ZeroXephon .

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    Void trader comes today, so much for not playing WF until u17 XD
     
  2. ZeroXephon

    ZeroXephon .

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    Looks like he has shit, oh well.
     
  3. IOLAR2011

    IOLAR2011 Shoutbox Operator Extraordinaire

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    U17 might be released next wednesday.
    That's what it sounded like in the devstream.
    Parkour 2.0 will be out so there will be a new tutorial for that.
    A new "utility slot" is being added to the warframe upgrade spot for extra mod space.

    The sentients will NOT be in u17, there will however be content to indicate towards their existence and the game will build up to their arrival.

    Void trader has:
    Prisma ship skin
    Machete Wraith (An event item that cannot be gotten usually)
    Prova Vandal (another event mod)

    If you see me in TS in warframe channel I can help you out Murasa. If there's anything you need to find or missions to run I can help. I have all the nodes completed so I can taxi you to any boss for a new warframe. Also might have a few spare mods you are missing.

    I have levelled most things in the game so there isn't much for me to do.

    I have even moved onto archwing as I don't have things to level up.
     
  4. ZeroXephon

    ZeroXephon .

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    Should probably be formaing all the frames for the utility slot.
     
  5. IOLAR2011

    IOLAR2011 Shoutbox Operator Extraordinaire

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    At the moment there is seems to be no mod capacity increase with the utility slot like with an aura.
    It just seems to be a free mod. So far it looks like rush, maglev and master thief are utility mods now. I would love steel fiber to be one too but have nothing to suggest it.
     
  6. Canvera

    Canvera NNG Data Analyst

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    So my melee zephyr just becomes more powerful now.
    Okay. :3

    I've always been having issues with warframe in terms of finding a decent difficulty that isn't bullet sponge hell.

    I end up either oneshotting everything or taking a decent amount of melee time to kill something.

    Or I pull out my try-hard soma and murder it in a second or so.
     
  7. IOLAR2011

    IOLAR2011 Shoutbox Operator Extraordinaire

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    Update 17 is finally here. They were up to 2am last night working and working this morning from 8am or so.
    The patch is 1.5GB - 1.6GB so I can understand how that much coding could lead to problems at deadline.
    A quest was pulled from the update that will be hotfixed in at a later date, it won't stop you from getting any of the new warframes (think it's just the one though), mods or weapons.
     
  8. ZeroXephon

    ZeroXephon .

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    I already hate parkour 2.0. LETS ADD ALL THESE NEW BUTTON COMBOS TO REMEMBER WHEEEEEEEEEEEEEEEEEEEEEEEEEEE. Its annoying, give me coptering back!
     
  9. IOLAR2011

    IOLAR2011 Shoutbox Operator Extraordinaire

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    Speak for yourself, I love the new system. Just because it's new and different, doesn't make it bad.

    It gives the player a level of control over movement that coptering never could. Between bullet jump and double jump you have a better version of coptering, and that's before you use aimgliding to increase the distance you can travel. I don't use aim gliding much but it has been useful in some situations.

    They never expected people to master it overnight, the game has had coptering for over 2 years, you can't relearn a new system within an hour. I actually think it is easier to be a competent parkour 2.0 player than a competent copterer. And given time, people will master the new system and do more than was ever possible.

    That's all before mentioning the accuracy hit enemies take while you are moving in the new system, it's more than just aesthetics.