The Division info dump

Discussion in 'Main' started by SeansBacon, Feb 25, 2016.

The Division info dump

Discussion in 'Main' started by SeansBacon, Feb 25, 2016.

  1. icebalm

    icebalm Administrator

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    SeansBacon and IOLAR2011 like this.
  2. icebalm

    icebalm Administrator

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  3. WargruntVS

    WargruntVS .

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    ohhhh Last stand looks really awesome by the description imagine holding a defensive line in the streets next to the post office base with bullets ad rockets flying everywhere. Now that woulld be awesome.
     
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  4. okolepooka

    okolepooka The one and only Tactical Fapper

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    I like how all these youtube videos are being taken down by copyright claims....by the same company who posted them... anyway here's a link to the US ubi page for the video (edit : Or the actual video..forgot our site does that)
     
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  5. SeansBacon

    SeansBacon More DPS, who needs anything else?

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    I found this in a .txt file in the PC pre-download (Support>Readme>English):

    Ubisoft Entertainment

    Tom Clancy's The Division™ v1.1

    Appearance Menu has received a complete overhaul:

    • Now displays as a Grid making it much easier to browse items
    • "Outfit Sets" option added to quickly equip all the items in a set
    • "Inspect" Feature added
    Visual improvements:

    • Fixed several lights that did not cast global illumination
    • Fixed missing volumetric lights on Traffic Lights
    • Illuminated signs now cast actual light
    • Improved atmospheric haze in several Time and Weather combinations
    • Improved night time lighting and contrast
    • Tweaked exaggerated rimlight shader on characters
    • Improved car window reflections
    • Improved SSAO to be more pronounced
    Mega Map and Open World updates:

    • New "Mission Overview" has been added to the Mega Map
    • Contaminated Zones will now display the required filter level on the Mega Map
    • Field data with Audio will automatically play when you pick them up
    • If you start listening to Field Data with audio from the menu you can keep listening outside the menu
    • Added Subtitles for all Field Data that play audio
    • Mission Entrance menu usability has been improved
    • Significantly increased number of Crafting Materials obtained from Loot Crates
    Other:

    • New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
    • New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
    • Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
    • Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
    • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
    • Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
    • Fixed remaining Bugs that prevented log-in when some non-essential services were offline
    • New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
    • Added information to the in-game Loot Pickup UI to show why an item can't be picked up
    • Improved multi-GPU performance
    • Fixed issue where you could get a white screen on start-up
    • Improved performance in Windowed mode
    • The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
    • Overall stability increased - lots of Crash fixes!
    • Further backend improvements and optimizations
    • Many Localization adjustments and bug fixes
    • Additional minor bug fixes and polish!
    EDIT: Also of note, there is a folder in the file system titled "Rogue" that existed in the Beta as well. Following the folder path Rogue>sdf_streaming>pc, I found a folder titled "nyc_brooklyn". This existed in the Beta as well, but appears to have significantly more content in the full game download specifically pointing to map generation (although not on the scale of the nyc_manhattan folder). I'm not sure what people have concluded on the Brooklyn front, but this may be more information.
     
  6. okolepooka

    okolepooka The one and only Tactical Fapper

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    Damnit GmG where is my friggen code....
     
  7. WargruntVS

    WargruntVS .

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    they will most likely only sent it to u 24hr before the launch from what I have heard.
     
  8. icebalm

    icebalm Administrator

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    I know right, I'm right there with ya. Waiting for gmg....
     
  9. Blarg

    Blarg .

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    And this is why Steam exists, because I could pre-load today if I wanted.
     
  10. icebalm

    icebalm Administrator

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    This is pretty much spoiled in the launch trailer but....

    You start the game in Brooklyn as level 1, and have to make it to Manhattan.