Hotfix

Discussion in 'PS2 Main' started by Wrath, Jan 22, 2013.

Hotfix

Discussion in 'PS2 Main' started by Wrath, Jan 22, 2013.

  1. Wrath

    Wrath .

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    Players may note the following changes:

    A number of Server and Client stability optimizations have been made.
    The Heavy Assault Shield should no longer fail to work after respawning.
    The Deployment screen now features top defensive locations on the continent as respawn points.
    Instant Action will now send players to areas with more combat.
    New players will now be placed at a spawn point in a battle instead of being drop podded in.

    Liberators/Galaxies:

    These aircraft are now easier to lock-on to with anti-air missles. By default you can lock on to them 1 second faster. This means it requires 2.5 seconds to lock on to an ESF and 1.5 seconds to lock-on to a Liberator/Galaxy.
    Lock on rockets and missiles should now hit more frequently and are harder to dodge.

    Lock-on weapons can only be avoided by the following:
    • Flares
    • Forcing the missile to hit something else
    • Outrunning it which requires you to be distant and burn a lot of fuel
    • A very near miss which should be very challenging
     
    Jaamaw likes this.
  2. TheLastBrohican

    TheLastBrohican .

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    Hopefully they fixed some security holes that the warpgate hackers have been exploiting. Not a big fan of better lock-on missiles, I'd rather they focused on Skyguards or something else that requires some player skill.

    Ah well, it'll be interesting to see how it pans out.
     
  3. Selentic

    Selentic .

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    Lock on rockets weren't easy enough use guys!
     
    Phragg likes this.
  4. Sergeant

    Sergeant Pug Shepherd & Premier Cat Herder

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    Was talking to someone tonight on TS about this. I asked why wold they change the lock on time Libs? I was told because they are slow. This seems to me to be wrong. Slow means more time to get a lock on and shoot more missles, So shouldnt ESF lock on to faster than libs? ESFs are faster and you have less time to lock on to them because they are flying faster. Can any one help clear this up for me? BTW didnt the last fix boost flak damage?
     
  5. Jaamaw

    Jaamaw .

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    These were the changes made in the most recent hotfix patch:
    Players may note the following changes:

    A number of Server and Client stability optimizations have been made.
    The Heavy Assault Shield should no longer fail to work after respawning.
    The Deployment screen now features top defensive locations on the continent as respawn points.
    Instant Action will now send players to areas with more combat.
    New players will now be placed at a spawn point in a battle instead of being drop podded in.

    Liberators/Galaxies:

    These aircraft are now easier to lock-on to with anti-air missles. By default you can lock on to them 1 second faster. This means it requires 2.5 seconds to lock on to an ESF and 1.5 seconds to lock-on to a Liberator/Galaxy.
    Lock on rockets and missiles should now hit more frequently and are harder to dodge.


    ESF move faster, and have anti-rocket locking abilities because of their size, whereas a lib or gal cannot trick the lock on systems as well. ;) hope you like my lil explanation to go with it as well.
     
  6. Phragg

    Phragg Donating Member

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    Reminds me of the Stinger & IGLA buff/double flare nerf in a Battlefailed 3 patch... Every tard had his stinger out at all times looking at the sky.
     
  7. CrazyKillerCat

    CrazyKillerCat Admin & Graphics Designer

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    Just fix the performance already...
     
  8. Ormadil

    Ormadil .

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    That means the Twisted Glory will be getting a large number of Flare upgrades in the near future.