Game Update 7

Discussion in 'PS2 Main' started by Jaamaw, Apr 18, 2013.

Game Update 7

Discussion in 'PS2 Main' started by Jaamaw, Apr 18, 2013.

  1. Gavald

    Gavald Recruitment Officer

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  2. Selentic

    Selentic .

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    no burster or g2a rocket nerfs :[
     
  3. Phaedo

    Phaedo The Weeaboo Hunter

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    Yet* ;) I hope they come soon. They should switch the Burster stats with that of the Skyguard. So Skyguards are the go-to item for clearing skys. not just one dude sitting in the spawn room with impunity, keeping the entire airspace cleared. Because that is horseshit.
     
  4. Selentic

    Selentic .

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    Nah, skyguard is about where it should be. They just need to make bursters and g2a launchers only reach 175-200m~, instead of the entire sky like they do now.
     
  5. TheXenonCodex1

    TheXenonCodex1 I found their mines, guys.

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    and the TE go..
    WAH WAH WAHHHHH
    epic excited for the pistolas, and the mag strafe buffs.
     
  6. Vonic

    Vonic Hate /tell receiving extraordinaire

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    All servers will come down at 6:00 AM PT (3:00 PM CEST) for a brief update to address a few outstanding issues. Downtime is anticipated to be approximately two hours. Players may note the following changes:

    All capture times have now been standardized:
    • Small Outposts take 4 minutes
    • Large Outposts take 7 minutes
    • Facilities take 10 minutes
      • Influence bonus during capture has been removed
      • Bonus for number of players on the point has been removed
    • Fixed an issue preventing players from accessing certain equipment slots if they were switching between loadouts within the same class or vehicle AND had an item equipped in that slot in the first loadout, but not in the second
    • The 1st person pump action shotgun reload animation will no longer appear to be stuck
    • The NS11C compensator attachment will now be properly attached to the weapon
    • The main Rashnu Biolab is now capturable again (forward spawns are still being worked on)
    • Missing spawn shields at The Crown have been replaced.
    • Fixed an issue which prevented the engineer’s AV Turret from being previewed in the Depot
    • Fixed tint issue with the Black and Gold versions of the Underboss and Commissioner pistols when previewed on your character
    • Fixed a missing resupply button on the Utility page
    • Fix for generator timers displaying incorrect values in the HUD and minimap
    • Updated some weapons to match the values we initially called out in the GU07 release notes that we didn’t manage to get to Live servers the first time around:
      • VS Blueshift VM5
      • VS Nebula VM20
      • VS Cosmos VM3
    • Fixed issue preventing players from viewing the Hvar Northgate Garrison redeployment option
    • Fixed issue causing players deploying at The Crown to end up at the wrong location
     
  7. Patrick

    Patrick Ireland - Sunshine is a Rumour.

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    Ah good, that stuck animation on the shotgun confused the shite out of me, the magazine showed 14 shells before I canceled the bloody thing. Naturally it went back down to 7 but still, I would have liked 14 shells for all the bloody reloading I did.
     
    TheXenonCodex1 likes this.
  8. SomethingsWrongOnSaturn3

    SomethingsWrongOnSaturn3 .

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    The cap time changes are absolutely retarded. There was no need to mess with that.
     
  9. Vernett

    Vernett .

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    Kind of weird to put the base cap changes without the lattice... Oh well if it means less ''strategic'' ghost cap I'm down.

    That being said I'm worried about the length of fights. Problem with cap time right now is it's always too short in a nice big fight and always too long in a boring spawn camp. Not sure if putting a set cap time will do the trick.
     
  10. Gavald

    Gavald Recruitment Officer

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    Does that mean no more 6/6 on the point?
     
    Jaamaw likes this.