Detailed Attachment information

Discussion in 'PS2 Main' started by Vonic, May 20, 2013.

Detailed Attachment information

Discussion in 'PS2 Main' started by Vonic, May 20, 2013.

  1. Vonic

    Vonic Hate /tell receiving extraordinaire

    Joined:
    Feb 2, 2013
    Messages:
    357
    Likes:
    373
    Thought I'd compile some information for you guys so it'll be easier creating loadouts. You guys need to be aware of the benefits and drawbacks of the attachment options available, so here's a thread you can reference.​
    _____________________________________________________________________________________________​

    BARREL ATTACHMENTS
    Suppressor
    • Hides player from radar when firing
    • Removes Muzzle Flash
    • Suppresses (or Alters) weapon sound
    Carbines
    • -5m Maximum Damage Range
    • -25m Minimum Damage Range
    • -35% Bullet Velocity
    SMGs
    • -3m Maximum Damage Range
    • -10m Minimum Damage Range
    • -20% Bullet Velocity
    Semi-Auto Snipers
    • -10m Maximum Damage Range
    • -25m Minimum Damage Range
    • -??% Bullet Velocity (Amount Unknown)
    Flash Suppressor
    • Removes Muzzle Flash
    • +20% Hipfire COF Bloom per shot
    • +20% ADS COF Bloom per shot
    Compensator
    • Reduces vertical recoil (Amount is unique per weapon)
    • +25% Hipfire COF
    • +??m at which player shows up on radar (Amount unknown)
    Flash Light
    • Makes you an idiot
    _____________________________________________________________________________________________
    RAIL ATTACHMENTS

    Laser Sight
    • -37.5% Hipfire COF
    Advanced Laser Sight
    • -50% Hipfire COF
    Forward Grip
    • -??° Min/Max recoil angle (Amount Unique per weapon)
    • -??° Min/Max Horizontal recoil (Amount Unique per weapon)
    • +??s Equip time (Unique per weapon)
    Advanced Forward Grip
    • Further reduces Recoil Angle on weapons with direcitonal pull (Amount Unique per weapon)
    • Further reduces Min/Max Horizontal recoil (Amount Unique per weapon)
    • +??s Equip time (same as Forward Grip)
    _____________________________________________________________________________________________


    AMMUNITION TYPES
    Soft Point Ammo

    Carbines, LMGs, Assault Rifles
    • +5m Maximum Damage Range
    • -??% Bullet velocity (Amount unknown)
    SMGs
    • +6m Maximum Damage Range
    • -??m/s Bullet velocity (Amount unknown)
    High Velocity Ammunition
    • Increases bullet velocity (Amount Unique per weapon)
    • Increases vertical recoil (Amount Unique per weapon)
    Slug Ammunition
    • Shotgun shoots 1 high damage pellet instead of several pellets
    • Pellet spread no longer applies, but Cone of fire still does.
    Semi & Auto Shotguns
    • 500 damage @ 10m
    • 360 damage @ 40m
    Pump Action Shotguns
    • 800 damage @ 10m
    • 400 damage @ 40m
     
    Keleborn, lvloss, kawaltd750 and 3 others like this.
  2. GhostSheets

    GhostSheets Opus Eponymous

    Joined:
    Dec 3, 2011
    Messages:
    2,503
    Likes:
    1,284
    Wow. Great work. This will help me next time I jump in game.
     
    Vonic likes this.
  3. Sotet

    Sotet See Sw0ltet, be firmly erect.

    Joined:
    Jan 29, 2013
    Messages:
    366
    Likes:
    162
    HEY THE FLASHLIGHT IS SOOOOOOOOOPER useful...kind of.
     
  4. Phragg

    Phragg Donating Member

    Joined:
    Aug 11, 2012
    Messages:
    823
    Likes:
    578
    You're a great asset to NNG.
     
  5. WillTerry

    WillTerry .

    Joined:
    Jan 29, 2013
    Messages:
    132
    Likes:
    107
    Vonic youre the best. Now if only I could get this for aircraft...
     
  6. ILoveBuzzCut

    ILoveBuzzCut .

    Joined:
    May 31, 2013
    Messages:
    187
    Likes:
    50

    Scythe:
    Turbo Laser Primary
    Rocket Pods
    Hover Airframe
    Flares
    Composite Armor

    Congrats, that's your do-it-all scythe build! FUN FACT! This transitions to the other ESFs EXACTLY THE SAME!

    Vonic, this is an extremely useful collection of information, thanks for putting it out there. Perhaps next time you can do a run through of recommended guns for Beginning Players, and one for Advanced Players (Beginning players would obviously spend >500 certs per weapon, while advanced would go for any gun), with descriptions of the advantages of each gun in each scenario.
     
  7. WillTerry

    WillTerry .

    Joined:
    Jan 29, 2013
    Messages:
    132
    Likes:
    107
    Hover, rocket pods, and composite? Lol.
     
    Phragg likes this.
  8. ILoveBuzzCut

    ILoveBuzzCut .

    Joined:
    May 31, 2013
    Messages:
    187
    Likes:
    50

    He doesn't use Hover.

    It's like you hate yourself or something.
     
    PlayDoh and WillTerry like this.
  9. Vonic

    Vonic Hate /tell receiving extraordinaire

    Joined:
    Feb 2, 2013
    Messages:
    357
    Likes:
    373
    I'll throw something together for LA/HA
     
  10. zeo868

    zeo868 Grand Master Of All Things

    Joined:
    Oct 31, 2012
    Messages:
    116
    Likes:
    40
    Hailstorm, rpods, auto rep, racer, flares. much better build
     
    Phragg likes this.