Custom Mod?

Discussion in 'Minecraft' started by MDTrav, Mar 1, 2013.

Custom Mod?

Discussion in 'Minecraft' started by MDTrav, Mar 1, 2013.

  1. Mysticdrew

    Mysticdrew .

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    I was thinking of trying my hand at developing a mod, I have not looked at all how to go about it but I am going to check it out. I am learning java right now and I am pretty decent with it. I would like some real world experience instead of coding the garbage that we do in class with databases, servlets, and crap that is no fun.

    Do you guys have any suggestions on something that we could use that is not out there yet? Something simple to start with haha.
     
  2. Mortos

    Mortos Basement dweller extraordinare!!!

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    hmmmmmm. let me think of something that has been done yet.
     
  3. Cryms

    Cryms .

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    Well I don't know about if it has been done or not but it would be interesting to have more/better potions. Personally I rarely use potions since they are mainly for battle and most of the battles can hide and heal up if need be.

    A few examples if you wish to try it could be
    • a potion that doubles the amount of exp you get but maybe no items will drop
    • a lava swimming potion
    • bottled fire
    • potion of fortune (similar to enchantment)
    • flying potion
    • potion of light/darkness?
    Most likely could think up a few more that would be good for just random building as well like a potion that changes cobblestone to stone when thrown.
     
  4. Mysticdrew

    Mysticdrew .

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    There is a potion for fire resistance which works on lava
     
  5. Mysticdrew

    Mysticdrew .

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    I will look into double exp pot tho
     
  6. Tal-

    Tal- .

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    a mod that makes regular torch's go out after awhile and turns them from a torch into an "unlit torch" which you have to relight with some flint and steel or maybe a tinderbox which would have to be created maybe flint + steel + string
     
  7. Nanoinfinity

    Nanoinfinity .

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    If you're doing MC modding specifically to practice Java, I'd recommend working with an established API like Forge (or Spout or Bukkit, etc). Then you don't have to deal with the BS that is Minecraft, heh.

    I've written a couple really (really) simple Bukkit plugins for our vanilla server, and I can say it's pretty fun to see your work live in game.

    One mod that I was considering building with Forge was a mod to store XP in potion bottles. XP bottles could drain and then store all your current XP, and you could get it all back later by drinking the XP bottle as if it were a potion. Other players could also drink your XP bottles, so you could share XP, and you could store them in chests, just like a normal potion.

    I hadn't settled on the details... whether bottles would store a fixed or variable amount (and, if it was variable, how you'd display that information)... how you'd infuse a bottle with XP... whether it would use the existing Bottle 'O Enchanting or add something new...

    The idea is pretty simple, but the implementation would probably be interesting.
     
  8. Mortos

    Mortos Basement dweller extraordinare!!!

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    I think a true Exp bank would be cool, like you can deposit you lvls and then take them back out when needed.
     
  9. Mortos

    Mortos Basement dweller extraordinare!!!

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    or this idea if I had read it before I posted!
     
  10. Nanoinfinity

    Nanoinfinity .

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    I've gone looking for XP bank mods before, and didn't find any I liked. Working with XP in MC is a bit odd, since XP-per-level is exponential... but you spend complete levels when enchanting, regardless of the amount of experience points they're worth. E.g. a level 10 player deposits all their levels into the bank, then later when they're level 50 they withdraw their experience, and only gain half a level. If that player then goes to enchant something costing 10 levels, they would be reduced to level 40, even though half a level should have covered the cost.