High/Low yo-yo: -You are the attacker. -When the defender makes a hard turner, due your speed, you can't follow him. -To avoid this track loss, you perform the yo-yo maneuver. -Identify what direction the enemy turned. Pitch up, yaw to that direction, and try to get behind him. -Dive into the enemy, correct the roll and fire at will.
Awesome stuff. Should be infinitely easier to do in Planetside 2. Then again, with the insane amount of speed esfs can bleed you'd have to focus on the mini-map more than anything else.