GU4 Patch Notes

Discussion in 'PS2 Main' started by lvloss, Mar 13, 2013.

GU4 Patch Notes

Discussion in 'PS2 Main' started by lvloss, Mar 13, 2013.

  1. Selentic

    Selentic .

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    Oh boy more blanket vehicle nerfs, and more blanket infantry buffs. The liberator is still a piece of garbage, bursters and skyguards are better air superiority than esfs, and there's even more incentive to kill vehicles than ever before. Whatever, atleast thanks to the xp buff me and phragg can get br100 by wrecking esfs and libs, since that's all we've really been able to do for the last 2 months.

    Also you must be kidding, they think it's totally ok that homing rockets have a 500/400m range LOL? Yes being both invisible and high effectiveness in a 1km/800m radius vs ground and air vehicles that have no chance of seeing you is totally ok, not to mention having a way higher effective range than the default dumbfire. Yup that's totally balanced.
     
  2. 3dfx

    3dfx .

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    Not 100% ==> Placed C4 will now despawn when the source player dies
     
  3. Geneau

    Geneau .

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    I used to get some kills that way, called it kill trading. Throw C4, die in the process, blow it up and take 3-4 bastards with you.
    Oh well, it's probably for the best they fixed that one.

    Do all mine types despawn now as well?
     
  4. Canvera

    Canvera NNG Data Analyst

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    Partly my fault, since I'd literally go and plant C4 on a sunderer, respawn and then go back, blow the brick and replant. Dead sunderer.

    Tank mines worked faster but y'know. Mineguard occasionally.
     
  5. Nraged

    Nraged I fly things

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    Why do you think I have switched to the Scythe?
    We only have 3-4 gunners who can shoot down aircraft with Dalton, otherwise bombing becomes a pain in the ass. I have gone through 4 Libs yesterday in about 20 minutes and we got very few kills. Over the past 2-3 weeks the lock-on bullshit has gotten better and now we're actually able to fly without popping flares every time they're up but the AA crossfire from every vehicle that's got AA, which is EVERY vehilce these days, is a real bitch. Whats makes matters worse is the fact that when the enemy air comes, we're sitting there with our thums up our asses praying not to get killed instead of doing what they do to us when we come with our aircraft. Anyways, thats totally different story which shouldnt be in this thread.
    So yay to new changes!!! More exp for killing tanks!
     
    Geneau likes this.
  6. DiscoPotato

    DiscoPotato .

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    Can anyone either give me the values/do the quick math for partial and critical kill XP?
     
  7. Geneau

    Geneau .

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    If it's the same as infantry kills, an assist should be 25% and a crit assist 50% of the value.

    Assists:
    Galaxy 100
    Liberator 125
    ESF 100
    MBT 125
    Lghtning 100

    Crit Assists:
    Galaxy 200
    Liberator 250
    ESF 200
    MBT 250
    Lightning 200

    Of course, this is without any bonuses from defending, population-imbalance, boosts or membership.
     
  8. Nraged

    Nraged I fly things

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    gg lag, just like I said, they fix one thing and break 10 more. Isnt that always the case. I hope they fix their shit by the weekend, I need my fix! :)
     
  9. Tal-

    Tal- .

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    They seem to have forgotten a few features in these patch notes thou
    Reduced frame rates by 30% across the board
    Added a few new crash situations that will lock up your client
    Fixed the 2x and 3x loading screen issue by ensuring that all players now suffer from it
    Added new totally black rock textures
     
    Geneau likes this.
  10. Nraged

    Nraged I fly things

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    LMFAO