Rejuvenating No Nonsense Gamers

Discussion in 'Main' started by GhostSheets, Feb 15, 2012.

Rejuvenating No Nonsense Gamers

Discussion in 'Main' started by GhostSheets, Feb 15, 2012.

  1. 1stVirus

    1stVirus Forum Mod & Game Admin

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    ArmA III
    Published by: Bohemia Interactive
    Developed by: Bohemia Interactive
    Genre: Shooter
    Release Date:
    US: Sep 30, 2012
    UK: Sep 30, 2012
    Australia: Sep 30, 2012
    Personal Armament

    • You will be equipped by the state-of-the-art weapons technology, ergonomic load-bearing equipment and the most advanced protective gear.
    • Prepare to operate wide range of personal weapons: pistols, ultramodern assault and sniper rifles, machineguns, missile launchers and even some experimental weapons.
    • Multitude of gadgets may give you critical advantage in the battlespace. Explosives may give you the necessary edges over the superior enemy numbers.
    • Adapt your gear to the mission at hand, choose a fitting uniform and balance the gear capacity, protection level and weight.
    Soft Vehicles

    • Expect to use the abundance of soft vehicles. Drive anything from motorbikes and quadbikes to heavy supply trucks.
    • Many military vehicles sport additional armament, reconnaisance means and other advantages, e.g. floating or increased fordability.
    • Some vehicles are sparse in the area of operation; if they break, tow them to a repair station.
    • Unmanned Ground Vehicles are frequent inhabitants of modern battlefield. You may expect small reconnaisance drones as well as independent fighting machines.
    Armored Vehicles

    • Armored vehicles are more scarce, which is counterbalanced by the increased fighting capability and crew survivability.
    • Main battle tanks usually provide additional active protection.
    • The most recent weapon platforms using some of the newly developed arms technology can be expected to appear in the battles.
    Artillery

    • Fire support will be maintained by the self-propelled howitzers, self-propelled multi-launch rocket systems and by mortars, either static or deployed on APCs.
    • Your firepower and tactical possibilities will be extended by the precision-guided ammunition, flares or smoke screen.
    Static Weapons

    • Several machineguns and grenade launchers are available to serve as defences. Some of the weapons are based upon the newest research in the arms industry.
    • All the stationary armament can be dismantled and transported by troops or vehicles.
    • Some of the weapon platforms can be remotely controlled or may operate independently. Save your troops for real action by creating automated defences around bases and perimeters.
    Aircraft

    • Helicopters come in many types and variants, covering the whole range of attack, combined or transportation roles.
    • Fixed-wing aircraft consist mainly of the ground attack jets. Due to the sparse take-off and landing possibilities, VTOL aircraft will be available.
    • Unmanned Aerial Vehicles can provide valuable intel or provide additional fire support. Some are so small they can be deployed on a squad level.
    Surface Vessels

    • Small but agile military speedboats are at your disposal. Military vessels are designed for the coastal raids and patrolling, they are usually armed.
    • Also, variety of civilian ships in varying condition may be found along the inhabited coastline of Limnos.
    Submersibles

    • Last but not least: embark on a Swimmer Deliver Vehicle and infiltrate the seeming impenetrable defences under the surface of Mediterranean.
    • SDV provides not just the transportat, but also a powerful observation periscope.
     
  2. GhostSheets

    GhostSheets Opus Eponymous

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    This game is going to be sweet. Can't wait!
     
  3. ChesterCopperpot

    ChesterCopperpot .

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  4. GhostSheets

    GhostSheets Opus Eponymous

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  5. GhostSheets

    GhostSheets Opus Eponymous

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    oh also,

    Here is what I was talking about for the map.
    [​IMG]
    Yes, it's technically one map. Different areas of the map are used for multiplayer. So one server may use PowerPlant, one server may use the Harbor, but the map itself is entirely open and there is nothing from preventing you from flying across the entire thing which takes about 15 minutes.

    Some of the most immersive and expansive moments I've ever experienced with online gaming is in Arma II. On one particular map we had 5 of our teams tanks go down in flames. Me and 6 other guys all flew BlackHawks in in one big caravan. 5 of us extracted the ruined tanks via hoist, and the last Hawk dropped medics into the field to heal and revive the fallen teammates. It was fucking nervewracking!!!!! But it was excellent.

    Just flying in a massive air unit in synchronization was something to behold. The sounds, graphics, and overall feel may not be as solid as a multi million dollar budgeted title like BF3, but this game was all about the expreince. Looks like Q4 2012 right now.

    More juicy shots :)
    [​IMG]
    [​IMG]
    [​IMG]


    [​IMG]
     
  6. CrazyKillerCat

    CrazyKillerCat Admin & Graphics Designer

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    I'm so exited about Arma 3... Played some caspian border and noticed how small the map really is.:(
     
  7. ChesterCopperpot

    ChesterCopperpot .

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    I see that you can actually buy the ir tracker so the screen turns with your head.... Anyone ever try it?
     
  8. GhostSheets

    GhostSheets Opus Eponymous

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    Haven't tried it but it seems pretty cool. Not sure I'd want to be turning my head from side to side to look around though. Hmmm...
     
  9. 1stVirus

    1stVirus Forum Mod & Game Admin

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    "Haven't tried it but it seems pretty cool. Not sure I'd want to be turning my head from side to side to look around though. Hmmm..."


    Sounds like a perfect time for me to shoot your ass lol...
     
  10. Franko

    Franko .

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    OMG So much WIN.