Brief Question

Discussion in 'PS2 Main' started by PsyberMind, Jul 27, 2013.

Brief Question

Discussion in 'PS2 Main' started by PsyberMind, Jul 27, 2013.

  1. TheCrisisBusiness

    TheCrisisBusiness Yeah, I'm still here

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    True but we all have different play styles that can all be completely different in all ways especially in this game because of how expansive it is.
     
  2. ILoveBuzzCut

    ILoveBuzzCut .

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    Someone who enjoys Heaver Assault as a VS needs to get the lancer, pretty much end of story. That's why you take Heavies strategically, because they're the only dedicated anti armor class.

    I honestly wish I was good at Heavy, because I'm terrible at it. I'm so used to just flying over my opponents heads and gunning them down with my superior aim and reaction speed that I forget to turn on my heavy shield and instead jump around like a retard.
     
  3. Ellipson

    Ellipson Shoot Mans Get Certs

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    Resident HA sperg checking in. InsaneSeal's video post is a great place to start, as is anything he says. I think I'm pretty good at HA as well, here's some thoughts:

    Stick to the SVA-88 or Orion. SVA-88 for all-around, Orion when you know you're in sub-20m range all the time (Biolabs, tower interiors). The reason for this is because these two guns have 0.75 ADS movespeed, a unique trait that only a handful of guns get. This makes you harder to hit; you should almost always be moving while ADSing (or doing anything else in PS2) with anything but sniper rifles, IMO. The 0.75 ADS movespeed on these guns immediately makes all other LMG's poor by comparison, IMO.

    Weapon spreadsheet for reference (contains more data than the ingame tooltips, most importantly lists the ADS speed of different weapons): https://docs.google.com/spreadsheet/lv?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLWc&type=view&gid=12

    Shotguns (ick) have their place, and if you know for a fact you're gonna be in hipfire only situations, the Sirius SMG is a good option. Neither are particularly practical for someone starting out though; just something to keep in mind down the road.

    I personally run:

    Orion CQC:
    1x Reflex
    Laser Sight

    SVA-88 All Around:
    1x Reflex
    Compensator
    Forward Grip

    With a Dumbfire Launcher (S1 by default, Decimator if you're SC/cert rich), Resist Shield, Nanoweave, Medkits. Pistol is preference; I like the Commissioner for the shot + knife combo when I run out of ammo, but YMMV. I have a Lancer/Lasher available when the call goes out, but I only pull them out when asked for because you need a lot of each to be effective. Dumbfire + LMG hosedown is a fantastic way to kill MAXes and you should play around with it.

    The laser on the Orion does not necessarily mean "hipfire all the time." I hipfire with it at sub 5m only; otherwise I ADS (to get a feel for the ranges I'm talking about, check out the firing range in VR Training). The reason I run a laser on it is because the other options are poor for what I want; the equip time increase on Forward Grip is a killer when you're trying to pop a MAX with a dumbfire shot real quick and switch back to finish him off. Plus, you're better off with an SVA-88 setup at ranges the grip would help, anyway.

    This is not true with the LMG's. None of them have the hip accuracy with regular laser to be realistically used outside of 5m at the farthest. A 2x scope at the 5m-20m range is overkill, IMO. Anecdotally I use no scopes except the 1x and do just fine at all ranges; 2x is the absolute farthest I'd go on scopes outside of the sniper rifles. If you're engaging infantry at a distance that really requires one of the higher powered scopes, reevaluate what you're doing.

    Again, have to disagree here. You're going to miss more shots with COF bloom no matter how great of a player you are. Aim center/high on the chest, vertical recoil and bloom will get you some incidental headshots while not wasting bullets.

    It's a good reason to have both; sadly those "laggy continent breaking medkits" moments are happening more frequently nowadays. Resto kits don't break completely in those situations though; you just get an even smaller percentage of the heal. I run the resto kits when the medkits break because something is better than nothing.

    This is an oversimplification of heavies. Smart dumbfire users with AV grenades are excellent MAX killers and room clearers. Heavies are also going to win any theoretical straight up fight against another class thanks to the shield (any shield). HA is considered the "default class" by many because you'd be hard pressed to find situations where it isn't useful in some way.

    You also clearly have superior humbleness to go along with that aim and reaction speed. ;)
     
  4. ILoveBuzzCut

    ILoveBuzzCut .

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    Suppose that's right given that heavies dominate my kill percentage more than any other class.

    I know what I'm good at. Similarly, I know what I'm bad at. There's a difference between being knowing what one is capable of, and being arrogant. If I were overly arrogant, I would just say that I'm the best at all the classes, but I'm only really all that good at CQB, because I have good reaction speed and am fairly accurate with my carbine. But, as I said, I'm not good at heavy assault, and am also pretty bad at Infiltrator.
     
  5. TheXenonCodex1

    TheXenonCodex1 I found their mines, guys.

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    well, it appears i was indeed wrong about some stuff here, so thanks guys for correcting me. there's a lot of good info here, but i wonder if somebody shouldn't compile it so the OP doesn't have to slog through conflicting data to get the easiest, simplest answers to their questions. remember, it's less about who knows more shit, and more about getting the questioner informed the best way we possibly can.
     
  6. PsyberMind

    PsyberMind .

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    Thank you for that, Xenon.. I was starting to read through all this, and about experienced brain meltdown.. However, most of it makes sense to me.. I just have to sift through it all.. I did take the advice to fire from the hip more often, as opposed to aiming down the sights. it seemed to help me.. but I'm more proud of the fact that I got my first Galaxy kill today xD

    Now I'm tired.. going to sleep, but will more than likely be on most of the day tomorrow (unless my 5Man Ranked Team wants to play League... )
     
  7. Vonic

    Vonic Hate /tell receiving extraordinaire

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    Just to add on to this, the only other LMG that has a 0.75 ADS Move speed multiplier is the NS-15M. All the others have the standard 0.5
     
    Phaedo likes this.
  8. Phaedo

    Phaedo The Weeaboo Hunter

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    To add to this, the NS-15m is definitely one of the more solid choices for an all around situation if you shy away from the SVA-88. But My recommendation still goes out to the SVA-88. I used to love the Pulsar, but the SVA is really a direct upgrade to it, as it has a faster long reload, better Hip and Aim accuracy and the projectiles fire 10m/s faster.

    Also, below are my main heavy Loadouts that I roll on a daily basis:
    **note all shields, grenades, and utilities are at max rank certification**

    Shock Trooper (default, all around class)
    SVA-88
    Beamer
    Decimator
    Resist
    Nanoweave
    Frag Grenade
    Med-Kit
    Spec. Ops (when I know I will be separated from group/soloing)
    Orion
    Manticore
    Decimator
    Resist
    Flak
    Frag Grenade
    Med-Kit
    Pointman
    Nova(or any CQC smg/shotgun)
    Beamer
    Decimator
    Adrenaline Shield
    Flak
    Concussion Grenade
    Med-Kit
    Long Range Heavy
    Ursa
    Commissioner
    Lancer
    Resist
    Nanoweave
    Frag Grenade
    Med-Kit
    MAXimum Efficiency (Mainly used as Anti-MAX)
    Lasher
    Commissioner
    Decimator
    Nanite Mesh Generator
    Advanced Shield Capacitor
    Anti-Vehicle Grenade
    Med-Kit



    The reasoning behind these classes is for, mainly, different situations. The average all rounder all the way to the Anti MAX crash loadout.

    The reason most of the times Resist Shield and Nanoweave are paired together is because of the Synergy between the two. Nanoweave gives you more health, and the Resist shield reduces 50% of all damage based on health amout so the more health you have the more it reduces damage. Basically in laymen's terms, pairing Nanoweave with Resist increases the amount of damage you do not receive.

    Flak is used on classes that will be more prone to getting blow the fuck up so as to reduce the damage taken by the explosion. NOTE: Flak Armor only reduces indirect damage, i.e. Splash. If you get hit directly in the face with a rocket you will take all the damage you normally would, but you will take less damage if the explosion hits the ground around you.

    Concussions are used in CQC to disorient your foe where AV grenades are used for anti-MAX over anti-Vehicle due to the fact they bounce all over the place.

    Dumbfire rockets are more benifical in certian situations due to the fact you can pop out of cover, shoot it, pop back down. don't be afraid to snipe shit with it. Especially a MAX suit.

    And that is pretty much it. If you have any further questions about why certain things are chosen over others let me know and I will enlighten you to the methods behind my madness.
     
    TheXenonCodex1 likes this.
  9. PsyberMind

    PsyberMind .

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    I just wanted to say thank you guys for the assistance. I was finally able to save enough Cert Points to get the reflex on the Orion, and it has helped me with aiming down the barrel. The hip firing has gotten me a few more kills than I had before.. And thanks for letting me tag along this afternoon with y'all (even if I did jump in a Max-Only Sundy, and then had to hoof it to the next WP when I missed the next bus lol..) I'm still getting the whole comms thing down, so if I'm playing with y'all, and don't say much, just scream at me.. I'm used to Skype or RaidCall where I can just talk to my team, not used to PTT quite yet..
     
  10. icebalm

    icebalm Administrator

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    Should switch that shield to NMG Phaedo, Resist and flak don't stack.
     
    Ellipson likes this.