Disable FXAA (for reals)

Discussion in 'PS2 Main' started by DiscoPotato, Feb 2, 2013.

Disable FXAA (for reals)

Discussion in 'PS2 Main' started by DiscoPotato, Feb 2, 2013.

  1. DiscoPotato

    DiscoPotato .

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    CAUTION I Have confirmed this alteration is legit in SOE's eyes. However please read carefully and backup originals of the file before making changes to system files.


    Disabling EdgeAA shader:
    Find the "materials_3.xml" file in the graphics folder. Open it with notepad, and then search for the line that says

    "<Object Class="MaterialDefinition" Name="EdgeAA" Type="EdgeAA">
    <Array Name="DrawStyles">
    <Object Class="DrawStyle" Name="Normal" Effect="Shaders\dirblur.fxo"

    And delete the Shaders\dirblur.fxo bit then save.

    So it will look like this....

    Class="MaterialDefinition" Name="EdgeAA" Type="EdgeAA">
    <Array Name="DrawStyles">
    <Object Class="DrawStyle" Name="Normal" Effect=""

    You must do this AFTER you have loaded the launchpad program. Because it will re-download the file back and set it back to default every time the launcher is started. Make sure to change "materials_3.xml" every time, if you want FXAA to be off the next time you play.
    The easiest way to do this is to keep a copy of the modified xml file and just overwrite it each time.
    From an SOE dev
     
  2. Mortos

    Mortos Basement dweller extraordinare!!!

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    How much FPS gain did you get from doing this?
     
  3. Vonic

    Vonic Hate /tell receiving extraordinaire

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    I can't help but wonder that this might not be kosher even though Maggie says so, especially since you need to fuck with the files *after* the launcher has done its file integrity check.
     
  4. Kowlefe

    Kowlefe .

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    I have to agree with Vonic. Remember that system a few of us used during beta and opening week? The devs said it was okay then out I nowhere changed their minds and said no its bannable
     
  5. DiscoPotato

    DiscoPotato .

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    at this point, it's a public post on SOE's site that's been replied to by Redtags and encouraged.

    If they did decide this was out of the confines of "fairness" they will have to approach it carefully as a lot of players have this information now.
     
  6. Chammers

    Chammers .

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    Yeah this definitely brings back memories of SweetFX.
     
  7. ShadowSun

    ShadowSun .

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    the problem with this is... that file doesnt exist anymore

    it did in beta, but was moved into a different file shortly before launch, one of the asset packs, which cant be opened with notepad
     
  8. DiscoPotato

    DiscoPotato .

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    unpacking is easy enough
     
  9. Phragg

    Phragg Donating Member

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    SWIM told me they never stopped using SweetFX since early beta, no issues yet.
     
  10. Titanis

    Titanis .

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    Most pertinent question in the thread goes unanswered.