Swapping Spit Week

Discussion in 'PS2 Main' started by Shuzaah, May 26, 2014.

Swapping Spit Week

Discussion in 'PS2 Main' started by Shuzaah, May 26, 2014.

  1. IOLAR2011

    IOLAR2011 Shoutbox Operator Extraordinaire

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    Have you checked rof, hip fire values, mag size and reload speed stats? I would guess changes are there.

    Edit: I think bullet damage might change too
     
  2. Sithian

    Sithian That one guy.

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    Pretty much this right here.
     
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  3. SeansBacon

    SeansBacon More DPS, who needs anything else?

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    Hey, don't make fun of it, it's only the second worst LMG on the NC. The GD-22s is worse
     
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  4. Captain Murasa

    Captain Murasa brb buying a rubber duck

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    I noted that when I now look at the data sheets there. At the cost of damage, you got better range and faster reload speeds there too... I guess more control at the expense of damage. But I figure if you can master the normal Saw, you wouldn't need to use the gun anyway.
     
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  5. Sithian

    Sithian That one guy.

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    My personal choices for weaponry-----------
    Infiltrator Long Range - Longshot or LA80 - Great for when you feel like popping domes from a distance the LA80 is probably a better choice overall due to its faster reload and the Longshot only really shines at those extreme ranges.
    Infiltrator Medium Range - SAS-R, NS Vandal, or Impetus - SAS-R is the more aggressive infiltrator bolt action able to equip 1x and 4x scopes and the such, the Vandal is great if you get your trigger discipline down and can be used sometimes effectively in close situations if you find good positioning, and the Impetus is a cheap semi-auto scout rifle if you don't want to purchase the Vandal but can still pack quite the punch.
    Infiltrator Short Range - Cyclone, Blitz - The cyclone is an amazing weapon as I'm sure most of you already know the fire rate combined with the great damage and hip fire accuracy allows SMG infiltrators to get in take out a few guys and get out, while the Blitz is good for those used to the Sirius with it's 50 round mag and allows for a more "spray-and-pray" play style than the accuracy needed with the cyclone as head shots are key with it.

    LA Long Range - AC-X11, Razor GD-23 - I have no idea what you are doing trying to snipe with a LA but to each his own. The AC-X11 is great for when you need to reach out and punch someone with its 200 damage and decent accuracy while the Razor sports a great bullet velocity in the 167 damage tier allowing for less leading on targets farther away (Yes drop matters on NC, silly Vanu).
    LA Medium Range - Razor GD-23, AF-4A Bandit, AC-X11, Mercenary - Now I consider medium range on a LA as shooting from one building to another or from the top of a building or tower down on some enemies. Again the AC-X11 shines even more in medium range due to that 200 damage and decent accuracy for quick takedowns on unaware targets or even heavies who get to pop that "I-WIN" shield, only thing to watch is your 24 round magazine. The Razor is one of my personal favorite carbines due to it combining fast reloads, high bullet velocity, and the wide amount of attachments while still maintaining that 167 damage. Now the Bandit can be used in a medium range setting but I would say you might need the forward grip to help with that as it does have some bounce to the left and right which can throw off your aim at those distances. If you are just starting out the Merc, despite my hatred for it, it can work decently well at medium ranges due to its semi-controllable recoil and decent damage.
    LA Close Range - GD-7F, Shotgun of your choice, AF-4A Bandit - I like to call the GD-7F "The Shredder" as that's pretty much what it does in close quarters. With its 845 RPM you will drop people before they even know what hit them but accuracy and knowing what ranges to engage at are key due to its shaky recoil and only having a 30 round magazine at the 143 damage tier. SHOTGUNS, FREEDOM, 'MURICA, that is all. Again the Bandit shines more in CQC as it's .75 ADS multiplier can be used effectively and its 167 damage takes full effect, the fire rate and hip fire is pretty good as well.

    CM Long Range - Reaper DMR, NC-9 A-Tross - Both of these guns sport 200 damage tiers making them great choices for medics looking to support from the back of a group or, if you can make it work, lead a charge. Their recoil patterns are pretty easy to control and they can be both kitted out with advanced forward grips and compensators to lower that recoil even more.
    CM Medium Range - Reaper DMR, NC-9 A-Tross, Carnage AR, NC1 Gauss Rifle - Now the info above is the same for the Reaper and A-Tross. The Carnage can be made to work at medium range but is more suited to the close range environments you will find yourself in but its controllable recoil will allow you to stay on target pretty easy. Again starting out the Gauss Rifle is a great weapon for medium range due to its easy to control recoil and 167 damage and if you practice with it can even be a great gun in close quarters.
    CM Short Range - GR-22, Carnage AR - Now this is a weird one, the GR-22 does sport that amazing .75 ADS multiplier but I personally don't even bother with it over the Carnage. I think my personal and the general opinion of the NC player base is that the Carnage is an overall better weapon in many aspects and can perform very well in CQC.

    Engineer ALL - Pretty much the same choices as the LA above for all ranges.

    HA Long Range - GODSAW, EM6 - Now they don't call it the Godsaw for nothing. It sports a hefty 100 round magazine in the 200 damage tier and has a great first shot accuracy. Now that doesn't come with downsides though, the thing kicks like a mule and its sustained accuracy and bloom is pretty mediocre. But if you can kit the whole thing out and maintain trigger discipline and recoil control you will find that the SAW will become one of your favorite HA weapons in the entire game. Now the EM6 is my default go-to weapon due to its controllable recoil, decent accuracy, 100 round magazine, and great assortment of attachments. It can be used at long range but I feel it is more suited to medium range overall.
    HA Medium Range - EM6, GODSAW, GD-22S(?) - Now my statement still holds true about the EM6 and in this range it performs very well most likely a tie between this and the SAW. Now the SAW shines in its medium range role due to the targets being closer giving a larger area to target and its high recoil can be used to lead the gun up to that sweet headshot which allows an easy takedown of any class. Now the GD-22S is generally considered to be a "not so good" HA weapon but is a cheap alternative for an easier to control weapon if you can't handle the SAW or the SAW just isn't your style.
    HA Short Range - Cyclone, EM1, EM6, LA-1 Anchor, Jackhammer - Now considering the low choice of close range LMG's for the NC the cyclone can turn out to be a great weapon for towers or point buildings. The EM1 is basically a NC T9 Carv but a little more controllable even though it has around 100 less RPM. The EM6 can be made to work in close quarters as its aimed accuracy is pretty much the same as the Anchor and the 100 round magazine allows you to engage a wider range of targets. Now I know I hate on the Anchor but it is a very good weapon for what it is designed for. It has decent hip fire out of the gate and you can equip an advanced laser to improve that fact but its 50 round magazine can be somewhat new for NC HA's that are used to the usual 100 rounds. It's hip fire is much better than the EM6 and it's aimed accuracy is pretty much the same, but you are locked at the same RPM on both the EM6 and Anchor and you are pretty much trading the attachments and the 100 rounds of the EM6 for better hip fire. Now we come to the Jackhammer the NC HA exclusive weapon, a beast in tower fights or point defenses. Most people like to run it on the 3-round burst as connecting the whole burst is pretty much an instant kill on any class but a heavy with his over shield up, but I like to run it on single shot. I find it allows you to conserve your ammo and knock out more accurate shots instead of hoping that every pellet from the burst connects on what you are shooting at.

    All right sorry for the wall of text but this is generally my setup for NC weaponry, REMEMBER these are MY suggestions and you are allowed to agree or disagree with whatever you find works for you.
     
  6. SeansBacon

    SeansBacon More DPS, who needs anything else?

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    You forgot the suppressed God Saw
     
  7. Sithian

    Sithian That one guy.

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    DARN HOW COULD I!!!! I mean the suppressor makes it worse so when you take it off later you're better right?
     
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  8. Captain Murasa

    Captain Murasa brb buying a rubber duck

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    inb4 labled stupid: Rawket Lawnchairs and Max guns?
     
  9. Sithian

    Sithian That one guy.

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    If you are asking about which Rocket to use, use the Decimator if you have it otherwise Shrike. The Phoenix is decent but idk. For MAX weapons Dual Mattocks for infantry, Dual Falcons for close range MAX killing and vehicles, and Dual Ravens for long range vehicle destroying.
     
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  10. Shuzaah

    Shuzaah .

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    Forgot a group.
    NC Pistols: we probably have the overall best pistols in game if you dont like the Commie or UB.

    Magshot - Default, semi auto, high fire rate decent dmg, no recoil. Great all around pistol.

    Rebel - higher dmg semi auto but slower firing than magshot. Similar to Emperor I believe.

    Desperado - our awesome pocket smg pistol. 2x burst spam pistol that does high dmg. Great for cqc, can make a good argument for using this over commie do to fire rate and overall dps. Recoil much higher thn others but I throw a laser sight on and hipfire rather than ADS like I do for magshot/reb.

    None of them are bad in the way the Cerberus is sorta useless. But most of you on VS probably already use the commie so it may be easier to just stick with that.